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Magazyn Click 1 (Special Issue)
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fantasy.iso
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Demo The Druid King
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DemoMap.pak
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MISSION_GAMEHELP.VS
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Text File
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2001-04-11
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5KB
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143 lines
// void
int note;
int notes_count;
int note_time;
cls();
note_time = 20000;
notes_count = 14;
note = EnvReadInt("/NextHelp");
if (note == 0)
note = EnvReadInt("/LastGamehelp") + EnvReadInt("/GameHelpOffs");
EnvWriteInt("/NextHelp", 0);
if (note < 1) note = notes_count;
if (note > notes_count) note = 1;
EnvWriteInt("/LastGamehelp", note);
EnvWriteInt("/cls", GetTime() + note_time);
if (note == 1) {
pr("Giving Commands");
pr("");
pr("First, select the object that is to execute the command.");
pr("Most of the commands can be issued by right-clicking on various objects.");
pr("All commands can be issued by clicking on the commmand buttons on the bottom of the screen.");
pr("In both cases the text at the bottom of the view explains the command");
}
if (note == 2) {
pr("Selection");
pr("");
pr("Right-click on a single unit to select it.");
pr("Press the left mouse button and drag a rectangle to select all units within.");
pr("To select the units within a townhall first select the townhall");
pr("and click on one of the unit icons on the top of the screen.");
return;
}
if (note == 3) {
pr("Training of military units");
pr("");
pr("New military units can be trained in the barracks.");
pr("Every unit costs some gold and reduces with one the population of the stronghold.");
pr("After their training is complete they appear in the townhall.");
return;
}
if (note == 4) {
pr("Experience");
pr("");
pr("All military units have experiece that is increased every time they make a kill.");
pr("The more experience they get the better their health, attack and defense become.");
pr("Every unit type develops differently as it gains experience.");
pr("Footmen get more defense points, Horsemen get more health points, etc.");
return;
}
if (note == 5) {
pr("Heroes");
pr("");
pr("All military units can be attached to a hero by right-clicking on ");
pr("the hero with the units selected.");
pr("When attached the units are commanded by the hero and");
pr("receive part of his experience.");
pr("The attached units have yellow selection.");
return;
}
if (note == 6) {
pr("Hiring of heroes");
pr("");
pr("The easiest way to get a hero is to hire one from the arena.");
pr("In the demo the arena is not functional so you should find another way.");
return;
}
if (note == 7) {
pr("Feeding the army");
pr("");
pr("Every unit constantly requires food to be in good health.");
pr("Keep your units always around a warehouse with food inside");
pr("so they can feed themselves.");
pr("If you leave them without food for too long they will get weak.");
return;
}
if (note == 8) {
pr("Healing units");
pr("");
pr("The units heal when inside a stronghold, village or outpost and");
pr("there is enough food for them.");
return;
}
if (note == 9) {
pr("Strongholds");
pr("");
pr("Every stronghold consists of town hall, warehouse, barracks,");
pr("arena, tavern and houses.");
pr("The owner of the stronghold receives taxes from the population.");
pr("The more the population and the level of the stronghold");
pr("the more gold is collected.");
return;
}
if (note == 10) {
pr("Villages");
pr("");
pr("Villages consist of town hall, warehouse, and houses.");
pr("The owner of the village gets all surplus food.");
pr("The more the population and the level of the village");
pr("the more food is collected.");
return;
}
if (note == 11) {
pr("Transportation of resources");
pr("");
pr("All resources have location on the map.");
pr("To create a supply line from one warehouse to other");
pr("select the destination warehouse, ");
pr("click on the button Supply Food or Supply Gold buttons and");
pr("click on the source warehouse.");
return;
}
if (note == 12) {
pr("Repairing of buildings");
pr("");
pr("The population in a village or stronghold will slowly repair it on its own.");
pr("Any units left in the townhall will greatly aid the repair work.");
return;
}
if (note == 13) {
pr("Capturing");
pr("");
pr("A stronghold, village or outpost can be captured when");
pr("there no friendly units inside or around it to protect it.");
pr("Always keep some units in the most important locations.");
return;
}
if (note == 14) {
pr("Items");
pr("");
pr("The items belonging to a unit are displayed in the top interface.");
pr("To get the items within an item holder, ");
pr("select the unit and right-click on the item holder ");
return;
}